The Wizard's Trip
Find the healing herb and save the wizard from his never-ending trip.
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##SQUARES:##
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The center square defines the number of steps;
Top-left square defines the location;
Top-right square defines the action;
Bottom-left square and Bottom-right square are used to calculate the results for each action taken (see the actions below);
Each location has a set of associated actions, and these could be searched in the right menu;
White is a vacant square and will activate the action for that position;
Grey is a used square and will NOT activate the action for that position;
After 9 steps a demon will appear regardless of the action in that position.
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##MOVEMENT:##
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Click with the left mouse button on the square you wish to move to:
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##ITEMS:##
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Sword: +1 life every time there’s battle damage;
Magic Staff: Spell can be traded with life (button on the side of the life label);
Horse: +1 step;
Amulet: +1 gold/spell/life for every action;
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##ACTIONS:##
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Demon: Life = Life - | Bottom left square - Bottom right square | (+1 with Sword) (+1 with Amulet);
Treasure: Gold = Gold + | Bottom left square - Bottom right square | (+1 with Amulet);
Mushroom: Spell = Spell + | Bottom left square - Bottom right square | (+1 with Amulet);
Encampment: Life = Life + | Bottom left square - Bottom right square | (+1 with Amulet);
Some squares have a Thief and they will steal some of your items, according to the action for that position;
In case of the gold thief:
Gold thief: Gold = Gold - | Bottom left square - Bottom right square | (+1 with Amulet);
Status | Released |
Platforms | HTML5 |
Author | p_r |
Genre | Adventure |
Tags | Ludum Dare |
Links | Ludum Dare |
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