Pax Nebulae
Hints:
The rules of the battles are as follows:
- let x be total damage of the attack from the source ship;
- let y be melee or ranged according to the type of the attack;
- let w be the shield value for either melee or ranged in the target ship;
- let z be the speed of the target ship
- damage = (x + y) - (w + z)/(x + y)
- If the damage is below 1, it will be rounded to 1 point of damage regardless
- This is all done automatically of course, but it should be known if you wish to make more educated moves in battle. It can really make a difference.
- In case of power attacks, all active ships from the target team take 20% of the damage made to the main target. Power attack information wasn’t added, but it could be perceived if you are attacking more than 2 adversary ships. All attacks for your ships can be searched in Training stations throughout the game, as the name implies, damage made in battles are outside the normal scope and it will not affect your fleet afterwards.
- Do not take heed on the “type” field outside of ship information, it is mostly wrong and does not provide any meaningful in-game applications as it was intended.
- The 2 “go to x” buttons below the map do not move you into those locations, it will only show them on the map. To move you just need to press a position on the map, but beware of the fuel costs. You can buy fuel and increase tank space if needed.
That’s pretty much it, the rest I think is very straight forward.
Status | Released |
Platforms | HTML5 |
Author | p_r |
Genre | Adventure |
Tags | Ludum Dare 50 |
Links | Ludum Dare |
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paxnebulaesrc.zip 4.1 MB
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